The game is essentially a rail shooter. Progress through the levels is automatic; the player's job is to aim and fire at enemies, sidestep, roll, jump, or double-jump to avoid attacks and obstacles. The player can switch between manual (red targeting reticle) and lock-on (purple targeting reticle) firing modes at any time. Lock-on mode "sticks" the reticle to enemies, but is less damaging than manually-aimed fire. The player can also attack using a powerful energy sword by tapping the fire button when enemies, or certain types of projectiles, are within close range. Projectiles struck in this manner are bounced back and can potentially inflict great damage on opponents. While the player attacks, a timer at the top of the screen counts down. When the timer hits 0, the player gradually loses more and more life until he or she either refills the timer or dies. Multiplayer involves two players controlling one character cooperatively. The second player controls the targeting sight and shoots while the first player controls the character's movement.
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